Some people know that I tend to put a lot of sell and buy orders on the market, and just as I cry a little when I make crazy buy orders and quietly cheer when I make profits, I often find myself wondering on the value of things. I say value, because I want to get a bit abstract in this one. But we’ll start with the basics and work up to the theory.

Show Me Da Money, Honey!

We all know about your basic cashflow situation in-game. Try to make more ISK than you lose when your stuff inevitably gets blown up. ISK is the lifeblood of any (active) pod pilot. We rely upon ISK generation to engage in what we shall call ‘funsies’. You make your ISK – in an innumerable variety of ways – and subsequently fritter it all away on shiny ships, modules, implants, boosters, or whatever else floats your boat. Its like real life except with less rent (for most of us), and more explosions (again, for most of us).

Everyone who’s ever made a billion ISK remembers that crowning moment; the sense of achievement that comes from gaining an extra digit on the end of your wallet’s display. Some will remember hitting ten or a hundred billion as well.

Amarrian Nobles

Then we have the recently-introduced Aurum. Skimming right over all the controversy surrounding this one, we can simply imply that (for the ‘foreseeable future’) Aurum is for your characters to get dressed up in a selection of different clothing items ranging in price from the expensive to the extortionate. It also has the potential to be used to other vanity items such as custom paint jobs on ships. I should also note that the market upon which this currency is used – the ‘Noble Exchange’ – is run by an Amarr corporation, and as such shouldn’t be used at all.

Ever.

But then again, I might be biased.

But what else is there?

Trust

How can one measure trust? You can’t. Its a soft property; a direct counterpart to the hard properties of something you can see and touch (at least in an in-game sense), like ISK and Aurum. Its not something you can grind for over a weekend. Its not something you can gain by playing the markets. Its not something you create when you run those industry jobs.

Its something far more precious.

In a game where everyone is institutionalised into a mentality of “don’t trust anyone”, trust has to be one of the most valuable ‘assets’ in New Eden.

But just as you cannot fly around in space and ‘make’ trust, likewise, you cannot fly around in space and ‘spend’ it either. Lets take a practical example.

Chribba is a very rich miner. He has eleventy thousand characters all living under his little umbrella organisation. But where his real wealth lies, is in the trust people place in him; his third-party services are known and respected throughout the game. His external services (such as EVE-Files and EVE-Search) are well-established, useful tools that everyone has come to know and love. He’s made a name for himself as someone in the community, and he has more trust than anybody else.

Bypassing the commonly-believed truth that Chribba has considerably more ISK than you, the trust that hundreds (possibly even thousands by this point) of pilots have placed on him and the services he provides, and his unwavering sense of duty to abide by whatever the rules of the service are, makes him incredibly wealthy; way beyond what any number of digits in his wallet could possibly imply.

Its not all roses and champagne though. Just as it takes a long time to build up trust, its takes no time at all to lose it. You only have to look at the many cases of massive corp thefts, crazy scams that nobody saw coming (and even those where most people did), and dodgy IPOs to see that while there’s the odd instance of the ‘perpetrator’ continuing on with that character – milking the glory and fame it brings – the majority drift into obscurity. Most likely depositing all the valuables onto a holding character and then buying a shiny uber-pilot for whatever they need. And the reason is that nobody is likely to trust them again in the future. I say ‘likely’ of course, because we all know about how often Tyrrax Thorrk has gotten away with stealing people’s stuff only to do it again a year down the line and everyone still be shocked that it happened. This actually makes me laugh.

But anyway, I feel I’m drifting off on a tangent.

There’s other currencies as well. Reputation is a good counter to trust, because while one can have a reputation of being trustworthy, the space pirate ninja, for example, has an entirely different reputation. Nobody is arguing that she hasn’t got any influence though.

And that’s the focal point of this discussion: influence. Everyone has some – to varying degrees – and everyone uses that influence differently.

Do you influence your fellow pilots in a positive or negative way?

Note: If you want to know more, read this and start exploring from there.

 

My thoughts and opinions here are a fair reflection of those posted over on Ecliptic Rift, which as always, is worth a read.

Like you, I’m just upset rather than angry. I’ve been here since the beginning, and through all the troubles the game and CCP itself has gone through I’ve got by alright; even ye olde t20 incident saw me casually waiting for some sort of explanation of what exactly happened. This though; confirmed on various levels by various individuals is really quite painful. I honestly cannot imagine the sheer pressure those CSM members must have been feeling after seeing this document, knowing all-too-well that they could say nothing about it to the community they represent because of NDAs.

It was just a week ago that I was talking with a friend that I was visiting – also an Eve player – about my thoughts regarding CCP. I have for a while now held the belief that all the rampant fanboyism and all the threadnaughts were in some kind of cosmic (pardon the pun) balancing act as a result of the company growing. That CCP was sitting on the fence with growing pains as it slowly contemplated which side of the fence it would eventually sit on: Small, friendly company? Or a large entity obsessed with corporate greed? This I think has convinced me of the latter, and its and incredibly sad realisation.

Corporate greed

A Distinct Lack of Arsed

Some who know me fairly well were probably aware that I had hit a bit of a lull in playing recently; that, or they’re stalkers. I log in mostly for skill changes and building stuff – something I feel is more of a responsibility than something I necessarily want to do (though I admit that when I’m doing it, it is enjoyable).

I have been thinking about moving Eilean over to another account and letting it lapse, half-heartedly of course, since its paid for with ISK that I don’t even notice the lack of when it goes to PLEX. Around the time I made my last Industry Character post I realised I was hitting another “wall of Can’t Be Arsed”, and was banking on my trip to Iceland for FanFest to reinvigorate my interest and get me playing again. It worked to a degree. I logged a massive amount of hours after that, mostly just chatting with people; I was still fairly excited about the future. But it didn’t last more than a few weeks. Then I lapsed into being almost a non-entity to all but a few close friends.

Now I’m thinking of taking it further. To what extent, I’m not as-yet sure. But I suspect like anything truly interesting I’ve done in the past, you’ll only likely hear about it if you ply me with alcohol and genuine interest. And since the former is decidedly lacking in interwebs-land, I guess its not going to happen anytime soon.

Walking in Stations

Or more accurately, walking in one room of a station. The same room. In all stations.

I defended CCP a lot when people would criticize them about taking a billion years to produce Incarna only to have some Captain’s Quarters done by the time it launched. I was there in presentations about the whole thing when they explained that the whole concept had been developed then scrapped several times over before settling on a solution that was easily expandable post-launch.

This aside, it was a bit saddening that the best look we got of these CQs in Iceland was a video showing a partially textured room and gangway, when 2.5 years previously, people had been demoing walking about in quarters, a station environment and a bar. But never mind!

For me, the main problem came in with the introduction of just one room for the expansion. I’m not knocking the time and effort that surely went into creating the Minmatar CQ, but new turrets and a dirty room to saunter around do not make for particularly inspiring main features of an expansion. Sure, its free, and I can’t complain about that, but the fact remains; it is distinctly underwhelming.

Add to this the fact that my PSU and GPU run incredibly hot with station environments rendered now – even on the lowest settings – I find myself in two minds about whether to enjoy the shiny view, or not die from the heat the PC case kicks out in protest of the visuals it has to render. Since I sometimes need to run 3 clients at once – admittedly 90% of that time is spent outside of a station – the initial loading those clients up may cause some kind of mini-nuclear meltdown inside my computer.

There’s a lot of people that have turned it off already. I suspect this to be the usual vocal minority forum-goers, but I’m leaning in that direction too. At least til winter when the extra heat will be welcome. If I’m still around then…

Those Are Some Fancy New Boots

I feel that a lot of people (myself included) felt a bit angry about the cost of cosmetic items following the release of Incarna. I really wanted to sidestep this entirely, but:

Micropayment: Transaction in small amounts, costing a few cents to usually less than five dollars, typically involving sale of information on internet. (http://www.businessdictionary.com/definition/micropayment.html)

While I would be happy to pay a couple of £ for some really nice items (thus putting the ‘micro’ in ‘micropayment’), dishing out the equivalent cost of a month’s subscription (15 euro (we get billed in euros in the UK for some reason)) for a pair of shoes which you can’t even preview on your own sodding character just isn’t going to happen for me, and I have loads of ISK.

Of course, the counter to this is that they did state fairly frequently their intention to keep a very close eye on the PLEX market following the release of the Noble Exchange. I imagine this includes fluctuation of the prices based on supply/demand. At least I hope so, otherwise I feel really sorry for the artists that worked on the clothing items, because no bugger is going to wear them. That said, I don’t really like the selection we can buy at the moment anyway. Or at least, I don’t think they would suit my characters; I’m not paying that much just to see if they do.

So What’s Going On?

From my perspective, I’m not sure yet. I do plan to do something as a reaction to this, but at the same time, I want to hear some kind of official response before I properly throw my rattle out of the pram. We’ll have to wait and see I guess.

The lack of voice – of any kind – from CCP does have echoes of the t20 fiasco, but at least this time we have reasonable community representatives rather than a corporate-drone-like Keiron that we had back then, who’s responses were so vague and written in legalese that all it did was make the community incredibly angry.

But to answer the original question posed by this entry: Is Eve dying? No. Its already dead. And I fear I’ve been deceived into thinking otherwise for a long time.

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